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Twisted insane tattoos
Twisted insane tattoos











A foulspawn mangler might have an incongruous tattoo on it's forearm, warped out of shape by the way it's forearm has split a grue might sing snippets of nursery rhymes to itself, and clutch a headless child's doll hinting at a terrible secret origin.

twisted insane tattoos twisted insane tattoos

When I use Foulspawn, I never pass up an opportunity to play up their unnatural nature. There's an excellent article on using Foulspawn (and aberrations in general) here. When you use Foulspawn it's an opportunity to play with themes of physical and mental corruption as well as with themes of cosmic horror or alien strangeness. The High Druid destroys them on sight, along with all their friends, and probably arranges a flash flood to clear their taint out of an area entirely just to be on the safe side. The Crusader and the Diabolist might be prepared to use them as allies, but such an association is likely to be short-lived and fraught with betrayal. The Priestess is likely to want to either “cure” them of their tainted madness or give them the peace of death. Depending on your interpretation of the Archmage, he might want to wipe them out or study them. The Archmage keeps an eye out for Foulspawn, especially in areas where his wards have detected Hungry Stars.

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I toyed with the idea of giving it an automatic escape teleport, but my instincts were to leave that power off as it could be quite frustrating – instead the seer can use Twisted Staff to try and get free of opponents before it uses Non-euclidean step. It warps space and peoples' minds with equal facility, but needs to stay out of melee combat as much as possible. Doesn't stack with any Mental Feedback powers.Ī Seer is probably a mastermind or at least a dangerous supporter to a group of Berserkers and Hulks. Psychic Howl: When any nearby foulspawn ally is the target of an attack against Mental Defence, the attacker takes psychic damage equal to the target's level before the attack is rolled. As it charges into the fray it begins an ulluating cry that seems to burrow inside the heads of sane opponents.ĭistortion Field: The Foulspawn Seer can use non-euclidean step freely even when engaged by enemies. It hefts a massive bone blade in both hands. For groups with lots of melee, the combat advantage might put the damage a little high for a 3 rd level creature, but I compensated by lowering the hit points slightly.Ī grinning, warped warrior in scraps of rusted armour with unnatural cords of muscle twisting and squirming beneath the surface of it's pale skin. When building the Bone Daggers attack, I assumed that the Mangler would be in a position to attack with combat advantage around 3/4 of the time in a fight. They should be especially frightening to wizards, sorcerers and other character types who want to stay “at the back” out of danger. The Mangler slips in and out of combat, and it's Corrupt Mobility power allows it to quickly disengage from one opponent and engage another. In a game like 13 th Age which doesn't include quite so much “toy-soldiers on graph paper”, representing their skirmishing nature is a little trickier. This corrupt humanoid wields jagged knives of some unnatural bone in each of the four hands at the end of it's bifurcated arms.

twisted insane tattoos

That said, it will allow characters with powers such as Combat Boon to really help their allies, and finally catching up to the capering fool and cutting it in half despite all the penalties can be a satisfying moment. The repeated dazing is also the reason that I think including more than one grue in an encounter should be carefully considered – it can potentially lead to unhappy players. This is partly because the penalty to attack rolls that comes with dazed can be very frustrating to players (but go ahead and increase the damage to 10 if you think I'm being too easy on people, and to 5 on a miss against a dazed target). The damage the grue causes is a little lower than average. They spread their attack about, rarely targeting the same creature twice in a row, to cause maximum discord. A grue is a spoiler that stays out of melee combat and uses whispers of madness to harass and weaken enemies.











Twisted insane tattoos